Civilization Ability Unique Unit Unique Infrastructure

America
Founding Fathers: All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor per turn for each Wildcard slot in the current government.
P-51 Mustang

Film Studio

Arabia
The Last Prophet: Automatically receives the final Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science per foreign city following Arabia's Religion.
Mamluk

Madrasa

Australia
Land Down Under: +3 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.
Digger

Outback Station

Aztec
Legend of the Five Suns: Can spend Builder charges to complete 20% of a district's Production cost.
Eagle Warrior

Tlachtli

Babylon
Enuma Anu Enlil: Eurekas instantly unlock their respective technologies. -50% Science per turn.
Sabum Kibittum

Palgum

Brazil
Amazon: Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1.
Minas Geraes

Street Carnival, Copacabana

Byzantium
Taxis: +3 Combat and Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet point from Holy Sites.
Dromon

Hippodrome

Canada
Four Faces of Peace: Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.
Mountie

Ice Hockey Rink

China
Dynastic Cycle: Eurekas and Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka and Inspiration from that Wonder's era.
Crouching Tiger

Great Wall

Cree
Nîhithaw: Gains +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.
Okihtcitaw

Mekewap

Egypt
Iteru: +15% Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.
Maryannu Chariot Archer

Sphinx

England
Workshop of the World: Iron and Coal Mines accumulate +2 resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Sea Dog

Royal Navy Dockyard

Ethiopia
Aksumite Legacy: Improved resource tiles receive +1 Faith for each copy of the resource the city owns. International Trade Routes grant +0.5 Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith.
Oromo Cavalry

Rock-Hewn Church

France
Grand Tour: +20% Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism from Wonders of any Era.
Garde Impériale

Château

Gaul
Hallstatt Culture: Mines gain +1 Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.
Gaesatae

Oppidum

Georgia
Strength in Unity: Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production towards walls.
Khevsur

Tsikhe

Germany
Free Imperial Cities: Each city can build one more specialty District than the Population limit would normally allow.
U-Boat

Hansa

Gran Colombia
Ejército Patriota: +1 Movement for all units. Promoting a unit does not end that unit's turn.
Llanero

Hacienda

Greece
Plato's Republic: Gains an additional Wildcard policy slot in all Governments.
Hoplite

Acropolis

Hungary
Pearl of the Danube: +50% Production for districts and buildings built across a river from a City Center.
Huszár

Thermal Bath

Inca
Mit'a: Citizens may work Mountain tiles. Mountain tiles provide +2 Production, and +1 Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production when Inca reaches the Industrial Era.
Warak'aq

Terrace Farm

India
Dharma: Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes.
Varu

Stepwell

Indonesia
Great Nusantara: Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity.
Jong

Kampung

Japan
Meiji Restoration: Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.
Samurai

Electronics Factory

Khmer
Grand Barays: Cities with an Aqueduct receive +1 Amenity, and +1 Faith for every Population. Farms receive +2 Food when adjacent to an Aqueduct, and +1 Faith when adjacent to a Holy Site.
Domrey

Prasat

Kongo
Nkisi: Relics, Artifacts and Sculptures grant +2 Food, +2 Production, +1 Faith, and +4 Gold. The Palace has four extra slots for Great Works. +50% Great Artist, Great Musician, and Great Merchant points gained from all sources.
Ngao Mbeba

Mbanza

Korea
Three Kingdoms: Farms receive +1 Food and Mines receive +1 Science for each adjacent Seowon.
Hwacha

Seowon

Macedon
Hellenistic Fusion: Conquering a city grants a free Eureka for each Encampment and Campus district in the conquered city and a free Inspiration for each Holy Site and Theater Square district.
Hypaspist

Basilikoi Paides

Mali
Songs of the Jeli: City Centers receive +1 Faith and +1 Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub buildings with Faith. -30% Production towards buildings and units.
Mandekalu Cavalry

Suguba

Māori
Mana: Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production, increasing to +2 Production with Mercantilism and +3 Production with Conservation. +1 Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned.
Toa

Marae

Mapuche
Toqui: Cities with an established Governor gain +5% Culture, +5% Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.
Malón Raider

Chemamull

Maya
Mayab: Cities do not receive additional Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing, +1 Production if adjacent to an Observatory, and +1 Gold.
Hul'che

Observatory

Mongolia
Örtöö: Sending a Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Route is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength.
Keshig

Ordu

Netherlands
Groten Rivieren: Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production towards the Dam district and Flood Barrier building.
De Zeven Provinciën

Polder

Norway
Knarr: Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement costs to embark or disembark. Naval melee units can heal in neutral territory.
Berserker

Stave Church

Nubia
Ta-Seti: +30% Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production for Mines over strategic resources, and +2 Gold for Mines over bonus and luxury resources.
Pítati Archer

Nubian Pyramid

Ottoman
Great Turkish Bombard: +30% Production toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.
Barbary Corsair

Grand Bazaar

Persia
Satrapies: Gains +1 Trade Route capacity with Political Philosophy. Domestic Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual.
Immortal

Pairidaeza

Phoenicia
Mediterranean Colonies: Starts with the Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital always have full Loyalty. Settlers receive +2 Movement and Sight Sight while embarked, and pay no Movement costs to embark or disembark.
Bireme

Cothon

Poland
Golden Liberty: Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.
Winged Hussar

Sukiennice

Portugal
Casa da Índia: International Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.
Nau

Navigation School

Rome
All Roads Lead to Rome: Founded or conquered cities start with a Trading Post and, if within Trade Route range of the Capital, a road to it. Trade Routes generate +1 additional Gold from Roman Trading Posts they pass through.
Legion

Bath

Russia
Mother Russia: Founded cities start with five additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.
Cossack

Lavra

Scotland
Scottish Enlightenment: Happy cities gain +5% Science and +5% Production, and generate +1 Great Scientist point in their Campuses and +1 Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.
Highlander

Golf Course

Scythia
People of the Steppe: Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.
Saka Horse Archer

Kurgan

Spain
Treasure Fleet: May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive 3 Gold, 2 Faith and 1 Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital's continent receive 25% extra Production towards Districts and a Builder when founded.
Conquistador

Mission

Sumeria
Epic Quest: Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold.
War-Cart

Ziggurat

Sweden
Nobel Prize: Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.
Carolean

Open-Air Museum

Vietnam
Nine Dragon River Delta: Land specialty Districts can only be built on Woods, Rainforest or Marsh tiles. Buildings on these features receive additional yields: +1 Culture in Woods, +1 Science in Rainforest, and +1 Production in Marsh. Can plant Woods with Medieval Faires, instead of Conservation.
Voi Chiến

Thành

Zulu
Isibongo: Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.
Impi

Ikanda

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