Civilization | Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|
![]() America |
Founding Fathers:
All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 ![]() |
![]() P-51 Mustang |
![]() Film Studio |
![]() Arabia |
The Last Prophet:
Automatically receives the final ![]() ![]() |
![]() Mamluk |
![]() Madrasa |
![]() Australia |
Land Down Under: +3 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal. | ![]() Digger |
![]() Outback Station |
![]() Aztec |
Legend of the Five Suns: Can spend Builder charges to complete 20% of a district's Production cost. | ![]() Eagle Warrior |
![]() Tlachtli |
![]() Babylon |
Enuma Anu Enlil:
![]() ![]() |
![]() Sabum Kibittum |
![]() Palgum |
![]() Brazil |
Amazon: Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1. | ![]() Minas Geraes |
![]() ![]() Street Carnival, Copacabana |
![]() Byzantium |
Taxis:
+3 ![]() ![]() ![]() |
![]() Dromon |
![]() Hippodrome |
![]() Canada |
Four Faces of Peace:
Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 ![]() ![]() ![]() |
![]() Mountie |
![]() Ice Hockey Rink |
![]() China |
Dynastic Cycle:
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Crouching Tiger |
![]() Great Wall |
![]() Cree |
Nîhithaw:
Gains +1 ![]() |
![]() Okihtcitaw |
![]() Mekewap |
![]() Egypt |
Iteru:
+15% ![]() |
![]() Maryannu Chariot Archer |
![]() Sphinx |
![]() England |
Workshop of the World:
Iron and Coal Mines accumulate +2 resources per turn. +100% ![]() ![]() |
![]() Sea Dog |
![]() Royal Navy Dockyard |
![]() Ethiopia |
Aksumite Legacy:
Improved resource tiles receive +1 ![]() ![]() ![]() ![]() |
![]() Oromo Cavalry |
![]() Rock-Hewn Church |
![]() France |
Grand Tour:
+20% ![]() ![]() |
![]() Garde Impériale |
![]() Château |
![]() Gaul |
Hallstatt Culture:
Mines gain +1 ![]() |
![]() Gaesatae |
![]() Oppidum |
![]() Georgia |
Strength in Unity:
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% ![]() |
![]() Khevsur |
![]() Tsikhe |
![]() Germany |
Free Imperial Cities:
Each city can build one more specialty ![]() ![]() |
![]() U-Boat |
![]() Hansa |
![]() Gran Colombia |
Ejército Patriota:
+1 ![]() |
![]() Llanero |
![]() Hacienda |
![]() Greece |
Plato's Republic: Gains an additional Wildcard policy slot in all Governments. | ![]() Hoplite |
![]() Acropolis |
![]() Hungary |
Pearl of the Danube:
+50% ![]() |
![]() Huszár |
![]() Thermal Bath |
![]() Inca |
Mit'a:
Citizens may work Mountain tiles. Mountain tiles provide +2 ![]() ![]() ![]() |
![]() Warak'aq |
![]() Terrace Farm |
![]() India |
Dharma:
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 ![]() ![]() |
![]() Varu |
![]() Stepwell |
![]() Indonesia |
Great Nusantara:
Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 ![]() |
![]() Jong |
![]() Kampung |
![]() Japan |
Meiji Restoration: Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5. | ![]() Samurai |
![]() Electronics Factory |
![]() Khmer |
Grand Barays:
Cities with an Aqueduct receive +1 ![]() ![]() ![]() ![]() ![]() |
![]() Domrey |
![]() Prasat |
![]() Kongo |
Nkisi:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Ngao Mbeba |
![]() Mbanza |
![]() Korea |
Three Kingdoms:
Farms receive +1 ![]() ![]() |
![]() Hwacha |
![]() Seowon |
![]() Macedon |
Hellenistic Fusion:
Conquering a city grants a free ![]() ![]() |
![]() Hypaspist |
![]() Basilikoi Paides |
![]() Mali |
Songs of the Jeli:
City Centers receive +1 ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Mandekalu Cavalry |
![]() Suguba |
![]() Māori |
Mana:
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Toa |
![]() Marae |
![]() Mapuche |
Toqui:
Cities with an established Governor gain +5% ![]() ![]() |
![]() Malón Raider |
![]() Chemamull |
![]() Maya |
Mayab:
Cities do not receive additional ![]() ![]() ![]() ![]() ![]() |
![]() Hul'che |
![]() Observatory |
![]() Mongolia |
Örtöö:
Sending a ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Keshig |
![]() Ordu |
![]() Netherlands |
Groten Rivieren:
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% ![]() |
![]() De Zeven Provinciën |
![]() Polder |
![]() Norway |
Knarr:
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional ![]() |
![]() Berserker |
![]() Stave Church |
![]() Nubia |
Ta-Seti:
+30% ![]() ![]() ![]() |
![]() Pítati Archer |
![]() Nubian Pyramid |
![]() Ottoman |
Great Turkish Bombard:
+30% ![]() ![]() ![]() ![]() |
![]() Barbary Corsair |
![]() Grand Bazaar |
![]() Persia |
Satrapies:
Gains +1 ![]() ![]() ![]() ![]() |
![]() Immortal |
![]() Pairidaeza |
![]() Phoenicia |
Mediterranean Colonies:
Starts with the ![]() ![]() ![]() ![]() |
![]() Bireme |
![]() Cothon |
![]() Poland |
Golden Liberty: Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot. | ![]() Winged Hussar |
![]() Sukiennice |
![]() Portugal |
Casa da Índia:
International ![]() |
![]() Nau |
![]() Navigation School |
![]() Rome |
All Roads Lead to Rome:
Founded or conquered cities start with a Trading Post and, if within ![]() ![]() ![]() ![]() |
![]() Legion |
![]() Bath |
![]() Russia |
Mother Russia:
Founded cities start with five additional tiles. Tundra tiles provide +1 ![]() ![]() |
![]() Cossack |
![]() Lavra |
![]() Scotland |
Scottish Enlightenment:
Happy cities gain +5% ![]() ![]() ![]() ![]() |
![]() Highlander |
![]() Golf Course |
![]() Scythia |
People of the Steppe: Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit. | ![]() Saka Horse Archer |
![]() Kurgan |
![]() Spain |
Treasure Fleet:
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Conquistador |
![]() Mission |
![]() Sumeria |
Epic Quest:
Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less ![]() |
![]() War-Cart |
![]() Ziggurat |
![]() Sweden |
Nobel Prize:
Gains 50 ![]() ![]() ![]() |
![]() Carolean |
![]() Open-Air Museum |
![]() Vietnam |
Nine Dragon River Delta:
Land specialty ![]() ![]() ![]() ![]() |
![]() Voi Chiến |
![]() Thành |
![]() Zulu |
Isibongo: Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army. | ![]() Impi |
![]() Ikanda |
Created by Eatyourburger. Unique district icons from Leugi's Unique District Icons mod. Layout inspired by the Civilization Wiki.